Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Search
Look for: 
 ...or for more advanced search click here !
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
News Heading

Category Icon
SplutterFish Announces Availability of Brazil r/s v1.2
Posted by: amigo
Source: Press Release
 Date: Tue Jul 29 2003
SAN DIEGO, CA - July 29, 2003 - At the Siggraph 2003 convention, SplutterFish LLC, a high-end 3D rendering software solutions provider, today announced immediate availability of Brazil Rendering System� Version 1.2, a major point release in the company's award-winning rendering software line. With significant new advancements including distributed rendering, advanced shadow plug-ins, an advanced skin shader, improvements to the Brazil Toon shader and support for IES photometric file formats, Brazil r/s v. 1.2 provides a more stable and robust rendering toolset. Professionals in the film, broadcast design, architectural and other cross visualization markets can rely on Brazil to deliver exceptional renders with the highest quality, while providing the utmost speed and efficiency. Brazil r/s v. 1.2 is an advanced, fully-integrated rendering suite for Discreet's top-selling animation software 3ds max and Autodesk VIZ, Autodesk's visualization solution.

Visitors to Siggraph, July 28 - 31, at the San Diego Convention Center, will be offered demonstrations of
Brazil r/s Version 1.2 at various booths around the convention floor including Discreet, BOXX Technologies, ATI Technologies and Trinity Animation.

"Being able to render complex effects quickly and efficiently is the goal in today's sophisticated production environments. Brazil v.1.2 is a significant advancement, providing a truly superior rendering tool that is clearly establishing itself as the next-generation renderer for high-end production. Brazil r/s 1.2 demonstrates the next logical progression in the software by delivering productivity enhancements in several critical areas, including renderfarm management, advanced character shading capabilities, and more sophisticated lighting enhancements that both our core film and architectural customers will be eager to add to their toolset." said Scott Kirvan, SplutterFish's CEO.

"With these advancements, along with the numerous other improvements in Brazil r/s version 1.2, our customers can leverage its familiar interface to create content with exceptionally high quality, and continue to redefine the way film and video production is done," he added.

"As a long-time Discreet 3ds max partner, SplutterFish has an exceptional reputation for developing rendering tools used by today's leading film and video effects artists," said Chris Ford, product line manager, animation products, Discreet. "We're confident that the new features in Brazil 1.2, combined with existing capabilities in
3ds max, will provide our customers with an incredibly flexible and creative toolset."

Brazil Rendering System Version 1.2 Highlights

Brazil r/s is designed by and for production professionals as a powerful, flexible and affordable high-end commercial solution for film, broadcast, architecture and other cross-visualization applications. It offers uncompromising image quality while addressing the need for the natural, streamlined workflow that CG artists demand.
The Brazil r/s toolkit features a familiar, easy-to-use interface that integrates seamlessly into existing production environments to provide artists a natural workflow, unprecedented control and flexibility, and minimal learning curve. Built upon a modern and extensible rendering architecture, Brazil r/s is designed for use in heavy production environments to produce the highest levels of photo-realism, stylized animation, and cartoon style NPR renderings.

Feature Highlights of Brazil 1.2 Include:

Brazil v. 1.2 features numerous stability and performance improvements:

Banshee Distributed Rendering Manager - offers customers an interactive graphical user interface for managing render nodes for tile-based distribution of rendering a single frame across multiple nodes.


Brazil Toon Shader - improvements provide new, finer control of inking parameters, giving a greater level of flexibility and control to the look of cartoon style ink lines. The new Toon shader was developed by solving real world problems during production; Spongebob Squarepants 3D, a Paramount Parks CG ride film where the Nickelodeon character, originally drawn using traditional 2D animation techniques, had to be recreated using CG.

New Skin Shader - incorporates multi-layered sub-surface scattering specifically designed for the complex look of skinned characters. Dermal, subdermal and deep scattering layers create an unprecedented level of depth and photo-realism, including fine details such as oily surface characteristics.

New Brazil Optimized Plug-in Shadow Types - for use with standard max or B-Lights: Soft directional shadows, area shadows, and spherical shadows.

Brazil r/s support for photometric IES files - fully-integrated IES format support allows Brazil r/s photon mapping for fast and accurate lighting simulations. IES files are used by architectural customers, and increasingly by film clients, looking to recreate the lighting of a live action scene in 3D by using a recognized format that translates real world lights into their visualization package.

Pricing and availability

Brazil r/s Version 1.2 fully integrates with Discreet's 3ds max 3, 3ds max 4, 3ds max 5 animation software, and Autodesk's visualization software, VIZ. Brazil r/s v1.2 is available immediately to both individual artists and production facilities at the following prices:

The "Artist Bundle" includes licenses for three computers (one Brazil r/s workstation-node license and two render-node licenses), at a cost of $1200 (USD).

The "Renderfarm Bundle" includes licenses for four computers (four render-node licenses), at a cost of $750 (USD).

About SplutterFish

SplutterFish LLC, established in 2001, is a Venice, California-based software provider of high-end, affordable and efficient 3D rendering tools. The company develops solutions focused towards the needs of production professionals working in the film, broadcast, architectural and product visualization, design engineering, 3D cartoon-style animation, and CG research industries. SplutterFish software products are currently available from the company and its international reseller representatives.


Related Links:
SplutterFish LLC website


Database error: Invalid SQL: SELECT replycount FROM vbulletin.thread WHERE threadid='1437'
MySQL Error: 1142 (SELECT command denied to user 'webmaster'@'localhost' for table 'thread')
Please contact the webmaster and report the exact error message.
Session halted.