Future Refinements in Version 2.0
 

1. Full range of facial animation for emotion
2. 3d rendered hair with dynamics instead of texture mapped hair
3. Redone skinning with muscle movement according to the amount of flexing
4. Redone mapping on face and hands to avoid stretching textures
5. Edit the eye, add eyelashes and add small line of liquid at bottom of eye
6. Add wrinkles to gloves, edit skinning of glove
7. Edit the ear mesh and redo mapping
8. Add details to all of the texture maps like imperfections