1. Full range of facial animation
for emotion
2. 3d rendered hair with dynamics
instead of texture mapped hair
3. Redone skinning with muscle
movement according to the amount of flexing
4. Redone mapping on face and hands
to avoid stretching textures
5. Edit the eye, add eyelashes
and add small line of liquid at bottom of eye
6. Add wrinkles to gloves, edit
skinning of glove
7. Edit the ear mesh and redo mapping
8. Add details to all of the texture
maps like imperfections