I took photographs of various clothes
and scanned them in at
high resoultion. Then I took the
texture and edited it into a
bump map to show the threads of
the fabric. Using cylindrical
mapping, I placed the textures
on.
For the shoes I took a photograph
of an old leather shoe. I changed
the color to black and used the
same texture as as a specular highlight
map. The result was that the shoe
seemed scuffed in some areas and
shiny in others.
The vest and pants material was
taken from the shirt. I changed
it to black and upped diffuse level
fifty percent so the highlights
would show up more easily. I used
the same bump map to
show the detail in the fabric.
Here is a final render of the textured
body.