Bones and Enveloping

Seen below are the bones that were placed inside the mesh. They
were created in a double click but the placement of the bones was


Each bone creates a double envelope which tells which points
will be assigned to a certain bone. The inner envelope contains
points that are assigned 100% to that bone. From the inner envelope
to the outer is a variation from 100% to 0%. Also two or more
envelopes can overlap meaning that there will be smooth change
between bones. As seen below I was adjusting the envelopes of the
right upper arm. It took a few hours to complete the point
assignments but it worked much better then the older way of
skinning- 100% to a single bone.