Seen below are the bones that were
placed inside the mesh. They
were created in a double click
but the placement of the bones was
difficult.
Each bone creates a double envelope
which tells which points
will be assigned to a certain bone.
The inner envelope contains
points that are assigned 100% to
that bone. From the inner envelope
to the outer is a variation from
100% to 0%. Also two or more
envelopes can overlap meaning that
there will be smooth change
between bones. As seen below I
was adjusting the envelopes of the
right upper arm. It took a few
hours to complete the point
assignments but it worked much
better then the older way of
skinning- 100% to a single bone.