I wanted the clothing to have detailed
creases and wrinkles, something
that I couldn't do easily with
splines. After I was done modeling
with the spline cages I converted
them to low-poly meshes as seen
on the right/below. Then I made
a reference object and smoothed it.
Now I could use box modeling to
create more detail. The polygons
were cut into smaller pieces and
the points were moved around to
make wrinkles.
I only made wrinkles in the areas
where his joints were because
these are supposed to be tight
fitting clothes. The nice thing about
this is that it put more detail
in these areas as well- so that the bending
of joints will be smoother.
I used the same idea to create the
wrinkles on the sleeves. I spent
more time on the sleeves because
they will be much more noticeable
in the animation.
Here is a finished render of the
sleeves.
When all of the body parts were
created it took a lot of control
and reference objects. It was really
nice working this way because
I could still go back and change
a lot of details.