I wanted the clothing to have detailed
creases and wrinkles, something
that I couldn't do easily with splines. After I was done modeling
with the spline cages I converted them to low-poly meshes as seen
on the right/below. Then I made a reference object and smoothed it.
Now I could use box modeling to create more detail. The polygons
were cut into smaller pieces and the points were moved around to
I only made wrinkles in the areas
where his joints were because
these are supposed to be tight fitting clothes. The nice thing about
this is that it put more detail in these areas as well- so that the bending
of joints will be smoother.
I used the same idea to create the
wrinkles on the sleeves. I spent
more time on the sleeves because they will be much more noticeable
in the animation.
Here is a finished render of the
When all of the body parts were
created it took a lot of control
and reference objects. It was really nice working this way because
I could still go back and change a lot of details.
Texturing the Head