"RoadKill" is a game modification project, intended for "Unreal Tournament 2003/2004" and "HalfLife2" game engines. My main contribution, as a team member, is vehicle modelling, texturing and some vehicle coding, using "Karma" dynamics for the UT version and "Havok" dynamics for the HL2 version (when it gets released). Here are some ingame shots, and some renders of the vehicles i have made so far. All vehicles are not more than 3000 poly's at the most, some are lower. Some of my textures use alpha channels for effects and transparencies. All vehicles have detailed interiors, passenger positions, vehicle weapons, horn, 1st and 3rd person views, working steering wheels, openable doors, 4 gears, playername/licence plates, working suspension, sounds, destruction meshes, sprite emitters, shaders etc.

Work in progress